Sigs keeping ID over down time is great. +1
Wormhole effect balance I'm happy with Black holes are no longer the leper of w-space. +1
Bookmark copying increase. +1
K162 spawning when you jump in. +1
The next few things will be from the POV of my small alt corp that lives in a C4.
Some thing I think is good for wormholes in general is the second static for C4 wormholes. However it does come at a price, One I'm willing to pay though even if it really sucks for me.
My small alt corp I have that makes T3 also has a C4 wormhole it had a C3 wormhole and was a really sweet place to relax, It had perfect PI me and 4 of my mates could easily run sites in there and pvp in the c3 if we wanted. The down side is with the patch we got our second static that was a C5. Now this sucks combined with the mass/distance change and the frig wh. we are basically screwed. As a small corp we really struggle to close the C5 with assuming we could all use orcas which we can't it would still take 2 rounds to close it, with battleships 3 rounds, If there is any big group in that C5 we basically have no way at all of closing it safely.
These seem cool on paper but for my alt group we cant collapse them at all. If we want to do anything we have to bubble and leave a scout on them to run sites. Even this isn't ideal a group of interceptors could easy just fly through a bubble get tackle while other frigs burn through to come help kill us.
Mass/distance jump mechanic.
This just plain sucks, it makes it so hard for us to actually collapse our new C5 safely, using Orca's takes one guy at least two trips which gives who ever is in there plenty of time to find us. Using battleships isn't much better. That would be three rounds needed to close and while we would be closer to the wormhole. But would need three rounds so 10 minutes at least.
These three changes combined have basically made it impossible for us to live in the C4. Which really sucks as it was a great wormhole to relax in. Now alot of this is down to the fact we have a C5 as our second static if it had been a C1 to C4 we'd maybe have been ok.
We've not the only ones having this issue. So are others and I see others leaving. However while some move out others will hopefully move in as its potentially a decent PvP wormhole for small groups. This is why for the dual statics I'm happy to pay the price for this change.
Now for the NoHo POV.
These are pretty sweet for us, We already have a frig fleet comp. So we can pretty much take on most small groups running sites in lower class wormholes. Caps in a escalation site is probably a bit out of our league for the current fleet set up but we're working on that. If we connect to anyone running sites in C1 to C4 i'm totally confident we can kill them no problem with our frig fleets. The slight down side is even after being toned down, these things still seem to be bloody everywhere, While we appear to have a huge chain, in reality 85% of the chain is off limit for anything but frigs/destroyers. So this is mixed blessing, if you love frig fights your in luck. If you don't, sucks to be you.
So for us great. smaller groups it potentially sucks.
Mass/distance jump mechanic.
We are currently up to 100 pages on the main feedback thread, with a extra 36 pages on a earlier feedback thread. Again this really isn't going to affect NoHo, rage rolling will take a bit longer. Our (NSFW) Bhaals deep fleet, needs a few tweaks but is otherwise not really affected. But then we're one of the largest groups out, Smaller groups will certainly be feeling this. Especially if they connect to us or we connect to them. Its going to be really hard to close any wormholes that were active in, Yep I said it ANY wormhole, not just our home system. Yesterday we caught our first cap trying to close there static that had connected to our static. They made a bounce and warped there dread there and in that time we managed to get Dictor to the wormhole and bubble up. I'm not sure if people will keep doing this, I feel that just slow boating back is much safer than making a bounce, especially if you have a nano cap.
This is also worse in lower class wormholes as you can't use caps so actually need more people to roll a wormhole (or more trips) as shown below.
C5 to C5 you need 1 dread, 1 orca and 1 battleship.
C4 to C5 you need 5 (potentially 6 if its a plus mass wh) orcas. or 10 or 11 battleships
C4 to C2 you need 4 orca trips or 7 battleships.
Again putting more pressure on smaller groups in lower class wormholes
I just don't see anything good coming from this change at all. People are happy with a certain amount of risk, But this will most likely end up being a unacceptable amount of risk, leading to people not rolling.
there are already several threads about people not getting any new sites in there system. Which could well be a indication that there is less people running sites now. Which isn't good at all. I'm hoping to get numbers in the next few days from CCP and hope these will provide more information.
My own view this this mass/distance change is probably one of the worst things to happen to wormhole space so far. I'd realy like this rolled back and the number of frig wormholes lowered considerably again.
Annoying stuff, If you have read any of the threads on wormhole forum you'll see alot of people (normally out of corp alts or nullsec people) post about changes that really don't know what they are talking about and while I don't go quite as far as The Mittani I do some what agree.
I've used one of his paragraphs a couple times now in the thread.
Here's the hard truth: If you don't live in Wormholes, and you've never lived there, your opinion about how wormholes should or shouldn't be is worse than irrelevant: you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head.What is worse than people talking about stuff they don't know, Is people talking about stuff based on stuff they think they know that's actually wrong. This frustrates the hell out of me if people don't understand the basics of how to roll a very simple wormhole how the hell are they ment to comment on how this will effect wormhole space. Now one of two people can easily be ignored on the wormhole forum. But what about when this is happening on actual podcasts with, so called wormhole experts. This to me is way worse you have people listening to these assuming they are correct when in fact there "expert" is talking total shit, basic stuff like, "closing with two dreads and orca" highlight the point they don't know how to roll wormholes. Then getting basic facts about the changes wrong (caps will now spawn up to 50km from the wormhole) when its stated clearly in the dev blog exactly what it is.
Anyway rant over. Alot of good changes, some quality of life stuff and huge pants on head change, that drowns out most of the other stuff.
Ooh Huge thanks to Robb from Ixtab and Angelues from NoHo for helping me with C3 testing I managed to get 80% of the testing done in one day thanks to them.